lauantai 25. helmikuuta 2012

A game needs a logo

As I may have told before, I am not a graphician. So drawing all the illustrations for the game, designing a logo etc are not trivial efforts. However, I have managed to produce a couple of sketches for a logo. Here is my current best effort:


Gray it is. Typography is boring. But it tells something about the game. Actually it is the map of the game too. Three intertwined spiral paths for three subjects: culture, science and myth. A triangle of all three in the middle.

Of course it will not look this boring in the game. There will be doors that can be opened by solving puzzles or riddles. Between the paths will be special puzzles about both of the paths they are connected to. Solving these special puzzles is mandatory for solving the centerpiece. But the other doors are voluntary - as long as you can make your way to the center. So, if you don't like science so much, but you are keen of culture, just open the culture doors to the center, and try to get to the mandatory puzzles some other way. You might gain some extra information from the regular one-subject doors, but the game is possible to solve without solving them all.